Also Known As: None
Type | Scene description |
Colors | NA |
Compression | Uncompressed |
Maximum Image Size | NA |
Multiple Images Per File | NA |
Numerical Format | NA |
Originator | Craig Kolb |
Platform | All |
Supporting Applications | Rayshade, others |
See Also |
Usage
Description of scenes meant to be rendered by programs such as Rayshade.
Comments
A well-constructed format that has influenced writers of more recent ray-tracing programs.
Vendor specifications are available for this format.
Rayshade is a ray-tracing application created by Craig Kolb. It is well-respected and has been widely distributed, particularly on the Internet and throughout the PC MS-DOS world, but it has largely been superseded by more recent ray-tracing programs.
Contents:
File Organization
File Details
For Further Information
The format implements a scene description language, which could be (and has been) used as a model for later rendering applications. It would be a good model to study if you are in the process of writing yet another ray-tracing or 3D scene-rendering application.
Like many ray-tracing formats, Rayshade files consist of a series of ASCII lines that implement a proprietary command language, this one associated with the Rayshade application.
The following summary information about the Rayshade format is extracted from the Rayshade 4.0 Quick Reference document by Craig Kolb, which is included on the CD-ROM.
Reals and integers may be written in exponential notation, with or without a decimal point. Reals are truncated to integers when need be.
Numbers may also be written as expressions surrounded by a matched pair of parentheses. Sub-expressions may be parenthesized to control the order of evaluation.
Variables may be defined and used in parenthesized expressions.
Predefined variables include the following:
time (current time) |
frame (current frame number, 0 - frames - 1) |
pi |
dtor (pi/180) |
rotd (180/pi) |
Available operators include the following:
+ (addition) |
- (subtraction and negation) |
* (multiplication) |
/ (division) |
% (remainder) |
^ (exponentiation) |
Functions include the following:
sin |
cos |
tan |
asin |
acos |
atan |
sqrt |
hypot |
Strings are written as non-quoted strings that may include uppercase and lowercase letters, non-leading digits, and the following special characters:
/ (slash) |
- (dash) |
_ (underscore) |
. (period) |
The following command-line options are supported. These override options are set in the input file:
-A frame | First frame to render |
-a | Toggle alpha channel |
-C cutoff | Adaptive tree cutoff |
-c | Continued rendering |
-D depth | Maximum ray tree depth |
-E eye_sep | Eye separation |
-e | Exponential RLE output |
-F freq | Report frequency |
-f | Flip triangle normals |
-G gamma | Gamma exponent |
-g | Use Gaussian filter |
-h | Help |
-j | Toggle jittered sampling |
-l | Render left eye view |
-m | Produce sample map |
-N frames | Total frames to render |
-n | No shadows |
-O outfile | Output filename |
-o | Toggle opaque shadows |
-P cpp-args | Arguments for cpp |
-p | Preview-quality |
-q | Run quietly |
-R xres yres | Resolution |
-r | Right eye view |
-S samples | Use Samples^2 samples |
-s | Toggle shadow caching |
-T r g b | Contrast threshold |
-u | Toggle use of cpp |
-V filename | Verbose file output |
-v | Verbose output |
-W lx hx ly hy | Render subwindow |
-X l r b t | Crop window |
Here are the author's specifications for the construction of the input file:
File: /* Input file consists of... */ <Item> [<Item> ... ] Item: <Viewing> <Light> <Atmosphere> <RenderOption> <ObjItem> <Definition> ObjItem: /* Items used in object definition blocks */ <SurfDef> <ApplySurf> <Instance> <ObjDef> Viewing: eyep Xpos Ypos Zpos /* Eye position (0 -10 0) */ lookp Xpos Ypos Zpos /* Look position (0 0 0) */ up Xup Yup Zup /* "up" vector (0 0 1) */ fov Hfov [Vfov] /* Field of view in degrees (horiontal=45) */ aperture Width /* Aperture width (0) */ focaldist Distance /* Focal distance (|eyep - lookp|) */ shutter Speed /* Shutter speed (0 --> no blur) */ framelength Length /* Length of a single frame (1) */ screen Xsize Ysize /* Screen size */ window Xmin Xmax Ymin Ymax /* Window (0 xsize-1 0 ysize-1) */ crop left right bot top /* Crop window (0 1 0 1) */ eyesep Separation /* Eye separation (0) */ SurfDef: /* Give a name to a set of surface attributes */ surface Name <SurfSpec> [<SurfSpec> ...] Surface: /* Surface specification */ <SurfSpec> /* Use gven attributes */ Surfname [<SurfSpec> ...] /* Use named surface w/ optional mods */ cursurf [<SurfSpec> ...] /* Use cur. surface w/mods - see ApplySurf */ SurfSpec: /* Surface attribute specification */ ambient R G B /* Ambient contribution */ diffuse R G B /* Diffuse color */ specular R G B /* Specular color */ specpow Exponent /* Phong exponent */ body R G B /* Body color */ extinct Coef /* Extinction coefficient */ transp Ktr /* Transparency */ reflect Kr /* Reflectivity */ index N /* Index of refraction */ translu Ktl R G B Stpow /* Translucency, transmit diffuse, spec exp */ noshadow /* No shadows cast on this surface */ Effect: /* Atmospheric Effects */ mist R G B Rtrans Gtrans Btrans Zero Scale fog R G B Rtrans Gtrans Btrans Atmosphere: /* Global atmosphere */ atmosphere [Index] <Effect> [<Effect>...] /* Global index, effects */ ApplySurf: applysurf <Surface> /* Apply surf to all following objs w/o surface */ Instance: /* Instance of an object */ <Object> [<Transforms>] [<Textures>] Object: Primitive /* Primitive object */ Aggregate /* Named aggregate */ ObjDef: /* Define a named object */ name Objname <Instance> Primitive: /* Primitive object */ plane [<Surface>] Xpos Ypos Zpos Xnorm Ynorm Znorm disc [<Surface>] Radius Xpos Ypos Zpos Xnorm Ynorm Znorm sphere [<Surface>] Radius Xpos Ypos Zpos triangle [<Surface>] Xv1 Yv1 Zv1 Xv2 Yv2 Zv2 Xv3 Yv3 Zv3 /* flat-shaded triangle */ triangle [<Surface>] Xv1 Yv1 Zv1 Xn1 Yn1 Zn1 Xv2 Yv2 Zv2 Xn2 Yn2 Zn2 Xv3 Yv3 Zv3 Xn3 Yn3 Zn3 /* Phong-shaded triangle */ polygon [<Surface>] Xv1 Yv1 Zv1 Xv2 Yv2 Zv2 Xv3 Yv3 Zv3 [Xv3 Yv4 Zv4 ...] box [<Surface>] Xlow Ylow Zlow Xhi Yhi Zhi cylinder [<Surface>] Radius Xbase Ybase Zbase Xapex Yapex Zapex cone [<Surface>] Rbase Xbase Ybase Zbase Rapex Xapex Yapex Zapex torus [<Surface>] Rswept Rtube Xpos Ypos Zpos Xnorm Ynorm Znorm blob [<Surface>] Thresh Stren Rad Xpos Ypos Zpos [Stren Rad X Y Z ...] heightfield [<Surface>] Filename Aggregate: Grid List Csg Grid: grid X Y Z <ObjItem> [<ObjItem> ...] end List: list <ObjItem> [<ObjItem> ...] end Csg: union <Object> <Object> [<Object> ...] end intersect <Object> <Object> [<Object> ...] end difference <Object> <Object> [<Object> ...] end /* CSG only works properly when applied to closed objects, e.g.: * sphere, box, torus, blob, closed Aggregate, other Csg object */ Transforms: /* Transformations */ translate Xtrans Ytrans Ztrans scale Xscale Yscale Zscale rotate Xaxis Yaxis Zaxis Degrees transform A B C D E F G H I [Xt Yt Zt] Textures: texture <TextType> [Transforms] [<Texture> [Transforms]...] Texture: checker <Surface> blotch Scale <Surface> bump Bumpscale marbl [Colormapname] fbm Offset Scale H Lambda Octaves Thresh [Colormapname] fbmbump `Offset Scale H Lambda Octaves wood gloss Glossiness cloud Scale H Lambda Octaves Cthresh Lthresh Transcale sky Scale H Lambda Octaves Cthresh Lthresh stripe <Surface> Width Bumpscale [<Mapping>] windy Scale Wscale Cscale Bscale Octaves Tscale Hscale Offset image Imagefile [<ImageTextOption> [<ImageTextOption>...]] ImageTextOption: component <SufComp> range Lo Hi smooth textsurf <Surface> tile U V <Mapping> SurfComp: ambience diffuse reflect transp specular specpow Mapping: map uv map cylindrical [Xorigin Yorigin Zorigin Xup Yup Zup Xu Yu Zu] map planar [Xorigin Yorigin Zorigin Xv Yv Zv Xu Yu Zu] map spherical [Xorigin Yorigin Zorigin Xup Yup Zup Xu Yu Zu] Light: light R G B <LightType> [noshadow] light Intensity <LightType> [noshadow] LightType: ambient point Xpos Ypos Zpos directional Xdir Ydir Zdir extended Radius Xpos Ypos Zpos spot Xpos Ypos Zpos Xat Yat Zat Coef Thetain Thetaout area Xorigin Yorigin Zorigin Xu Yu Zu Usamples Xv Yv Zv Vsamples RenderOption: samples Nsamp [jitter | nojitter] /* Use Nsamp^2 pixel samples (3^2 jittered) */ background R G B /* Background color (0 0 0) */ outfile Filename /* Output file name (written to stdout) */ frames Nframes /* Number of frames to render (1) */ starttime Time /* Time corresponding to start of frame 0 */ contrast R G B /* Maximum contrast w/o supersampling */ maxdepth Depth /* Maximum ray tree depth (5) */ cutoff Factor /* inium spawned ray contribution (.001) */ report [verbose] [quiet] [Freq] [Statfile] /* Reporting mode (false false 10 stderr) */ shadowtransp /* Toggle object opacity affects shadows */ Definition: /* Variable definition */ define Name Expr /* Assign value for Name */
For further information about the Rayshade format, see the Rayshade 4.0 Quick Reference, included on the CD-ROM.
You can also contact the author:
Stanford University
Attn: Craig Kolb
372 Gates Building
Department of Computer Science
Stanford, CA 94305-4070
Email: cek@graphics.stanford.edu
The Rayshade application package is available from various archive sites on the Internet and from many PC MS-DOS BBSs. For further information, contact the author at the above address.
The author also maintains the following Rayshade sites:
ftp://graphics.stanford.edu/pub/rayshade/
http://www-graphics.stanford.edu/~cek/rayshade/rayshade.html
Copyright © 1996, 1994 O'Reilly & Associates, Inc. All Rights Reserved.